GENERATIVE SOUNDSCAPES AS A METHOD OF MODELING MEDIATED EXPERIENCE

Polina Alekseevna Stolbova(1)
(1) Russian State Institute of Performing Arts

Abstract

The article examines generative soundscapes as a method of modeling indirect experience and engaging with spaces inaccessible to direct perception. Drawing on three acoustic environments inspired by the landscapes of Patagonia, article analyzes the principles of processualism, open structure and mediated presence.  These sound models do not aim to reproduce natural objects directly; they generate perceptual conditions associated with verticality, horizontal extent and movement. The theoretical part is based on the approaches of Southworth, Schaefer and Troyes, who view the sound environment as culturally and perceptually conditioned. The practical part demonstrates how generative algorithms can produce acoustic structures that function as continuous processes rather than as fixed compositions.  The study demonstrates that this approach can be applied in museum and immersive projects dealing with lost architecture, archives and historical spaces, where sound acts as a mediator between bodily perception, memory and imaginary space.

Full text article

Generated from XML file

References

Augoyard, J.-F., & Torgue, H. (Eds.). (2005). Sonic experience: A guide to everyday sounds. McGill–Queen’s University Press.

Bergson, Henri Bergson (1889). Essai sur les données immédiates de la conscience. Félix Alcan.

Boulanger, R. (Ed.). (2000). The Csound Book: Perspectives in Software Synthesis, Sound Design, Signal Processing, and Programming. MIT Press.

Chowning, John Chowning (1973). The synthesis of complex audio spectra by means of frequency modulation. Journal of the Audio Engineering Society, 21(7), 526–534.

Eigenfeldt, A., & Pasquier, P. (2001). Coming Together: A system for the generative creation of music. In Proceedings of the International Computer Music Conference.

Finney, J., & Janer, J. (2009). Adaptive soundscapes: Architectural and timbre-based approaches. In Proceedings of the Digital Audio Effects Conference.

Fournel, A. (2017). Sound as process: Temporal ecologies in contemporary sonic practices. Journal of Sonic Studies, 13.

Gogins, M. (2015). Algorithmic music in Csound. In Proceedings of the International Computer Music Conference.

Heintz, J. (2012). Generative processes in Csound: Techniques and applications. Journal of Music, Technology & Education, 5(2), 145–162.

Kannenberg, J. (2017). Process, perception, and presence in sonic environments. Organised Sound, 22(1), 45–54.

Lazzarini, V. (2016). Computer Music Instruments: Foundations, Design and Development. Springer.

McCurdy, N. (2010). Designing generative musical systems in Csound. In Proceedings of the Linux Audio Conference.

Roads, Curtis Roads (1996). The computer music tutorial. MIT Press.

Schafer, R. Murray Schafer (1977). The tuning of the world. Knopf.

Schwartz, E. (2011). Architectural acoustics and sonic spatiality. Journal of Sound Studies, 4(2), 33–51.

Serafin, S., & Serafin, G. (2004). Sound design for virtual environments. In ACM SIGGRAPH Courses.

Southworth, M. (1969). The sonic environment of cities. Environment and Behavior, 1(1), 49–70.

Sterne, Jonathan Sterne (2003). The audible past: Cultural origins of sound reproduction. Duke University Press.

Truax, Barry Truax (2001). Acoustic communication (2nd ed.). Ablex Publishing.

Vercoe, Barry Vercoe (1993). Csound: A Manual for the Audio Processing System. MIT Media Lab.

Yi, J. (2014). Generative composition techniques using Csound and algorithmic control. Computer Music Journal, 38(3), 52–67.

Authors

Polina Alekseevna Stolbova
stolbova.2001@mail.ru (Primary Contact)
Author Biography

Polina Alekseevna Stolbova

Lecturer at the Faculty of Audiovisual Arts

https://orcid.org/0009-0007-9138-8336

GENERATIVE SOUNDSCAPES AS A METHOD OF MODELING MEDIATED EXPERIENCE. (2026). Foreign Languages ​​in Uzbekistan (JOURNALFLEDU.COM), 67(2), 67-84. https://doi.org/10.36078/1778829757

Article Details

How to Cite

GENERATIVE SOUNDSCAPES AS A METHOD OF MODELING MEDIATED EXPERIENCE. (2026). Foreign Languages ​​in Uzbekistan (JOURNALFLEDU.COM), 67(2), 67-84. https://doi.org/10.36078/1778829757