GENERATIVE SOUNDSCAPES AS A METHOD OF MODELING MEDIATED EXPERIENCE
Abstract
The article examines generative soundscapes as a method of modeling indirect experience and engaging with spaces inaccessible to direct perception. Drawing on three acoustic environments inspired by the landscapes of Patagonia, article analyzes the principles of processualism, open structure and mediated presence. These sound models do not aim to reproduce natural objects directly; they generate perceptual conditions associated with verticality, horizontal extent and movement. The theoretical part is based on the approaches of Southworth, Schaefer and Troyes, who view the sound environment as culturally and perceptually conditioned. The practical part demonstrates how generative algorithms can produce acoustic structures that function as continuous processes rather than as fixed compositions. The study demonstrates that this approach can be applied in museum and immersive projects dealing with lost architecture, archives and historical spaces, where sound acts as a mediator between bodily perception, memory and imaginary space.
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